Weavr Demonstration for ESL One Thailand – August 2020

The recent ESL One Thailand Dota2 esports tournament was executed as a online remote event due to the ongoing COVID situation around the world, but the online nature of the event gave the Weavr consortium an ideal opportunity to demonstrate its latest esports technology with the first public display of its amazing virtual studio, based at dock10 in Manchester.

Using Weavr’s underlying data analysis tools, Dota2 experts Nomad and Gareth took viewers to a whole new level of detail to help understand how Quincy Crew took the win at the $65,000 prize event.

Viewers were transported deep in to the Dota2 universe and able to look at team fights from new angles, see the impact of items on game progression and understand how every character selection at the start of the game would impact on the result, before the game event happened, by using rich historical data from the competitive world.

For those who wanted to create their own expert analysis from the comfort of their own home, commentator and analyst KillerPigeon took viewers through a detailed walkthrough of our Dota2 Companion App, which will be available on Apple and Androids phones later this year.

The app makes all of the key data from the virtual studio available to anybody on their mobile phone, including:

  • Intelligent Live Map
  • Highlights and Personalised Stories
  • Head to Head Stats
  • In Depth Contextual Analysis
  • Live and On Demand Matches
  • Live Draft Analysis

For more information about Weavr, visit weavr.tv or follow WeavrTV on Twitter.

About Weavr

Weavr is revolutionising the way fans experience sports. In January 2019, a group of gaming and technology experts came together to answer the Government’s call to develop the next generation of immersive experiences. It is part of the Industrial Strategy Challenge Fund’s Audience of the Future programme, delivered through UK Research and Innovation (UKRI).

Weavr focuses on esports (video games played competitively in front of a live audience) which has the fastest growing audience for live sports globally. The project is creating a new platform that utilises historical and live gameplay data to transform how remote audiences experience esports, with the potential to extend to traditional sports further down the line.

The Weavr consortium consists of ESL, the University of York, Cybula, dock10, Focal Point VR, REWIND and Future Visual. It brings together academics and innovators across immersive technologies, data-driven content production and broadcast.