Weavr is creating cross-reality viewing experiences allowing fans to immerse themselves in high fidelity statistics, visualisations and data-driven stories that give them deep insights into live matches across esports and sports. We enable audiences to seamlessly move between virtual and physical viewing, as well as utilise second screens to watch immersive esports content on the go.
The use of AI & data learning to create highly personalised viewing experiences will allow for fully interactive and individualised insights for the audience. All of which will permit Weavr to demonstrate insight into how audiences of the future engage in immersive experiences and the pathways to future commercialisation.
Through a consortium led by ESL, the largest esports company in the world, and including leading academics and innovators across VR/AR, AI, data-driven content production and broadcast, Weavr will transform the experiences of millions of fans.
Weavr is funded by the UK Research and Innovation (UKRI), the UK Government’s non-departmental public body for innovation and research, and the consortium partners ESL (Turtle Entertainment), Rewind, Dock10, Cybula, FocalPoint VR and the University of York. Weavr is a two-year demonstrator grant that focuses on esports broadcasting, as part of the Industry Strategy Challenge Fund (ISCF).